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AI Insights · Timothy · April 2024

Q1 2024 Performance of Top Slime Games in Australia

A look at the performance trends of the top five slime-themed games on the unified platform in Australia during the first quarter of 2024. Sensor Tower provides insights into downloads, revenue, and active users.

Q1 2024 Performance of Top Slime Games in Australia

Australia's Top 5 Slime Games Start Strong in Q1 2024

The first quarter of 2024 has seen varied performances among the top five slime-themed games in Australia. Sensor Tower's data offers a glimpse into the trends of downloads, revenue, and weekly active users for these sticky entertainment apps.

World of Slime Simulator Games by Solid Apps INC experienced a steady decrease in weekly revenue, starting the quarter at $295K and ending at $58K. Downloads followed a similar trend, with initial downloads at 146K in the first week and concluding at 55K. Active users declined from 273K to 138K during the quarter.

Goo: Slime simulator, ASMR from Exomind LTD showed a decrease in revenue, starting at $195K and finishing at $34K. Weekly active users also saw a downward trend, with a starting point of 525K and ending at 271K. The game had negligible downloads throughout the quarter.

Pavel Dobryakov's Fluid Simulation revealed a fluctuating revenue pattern, peaking at $111K in late February, with a close at $41K. Downloads remained fairly stable, beginning at 259K and rising to 304K by the end of March. Active users increased over the period from 592K to 667K.

Cider Software LLC's Virtual Slime saw a drop in revenue early in the quarter, with revenue ceasing in mid-February. Downloads peaked at 374K in mid-January before falling to 92K. Weekly active users started at 504K and decreased to 272K by quarter's end.

Dramaton LTD's Bruno - My Super Slime Pet, the newest entrant, demonstrated a rising revenue trend, from $35K at the beginning of January to $103K by the end of March. Downloads showcased strong numbers, starting at 3.5M and maintaining over 2M throughout the quarter. Active users showed impressive engagement, with an increase from 14.6M to 16.3M.

For more detailed insights on the performance of these slime games and others, Sensor Tower's platform is the go-to source for comprehensive app market data.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024